
Tabletop games
Making game components readable and reachable
Accessibility depends on specific tasks: reading, distinguishing, reaching, hearing and deciding.
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Tabletop games
Accessibility depends on specific tasks: reading, distinguishing, reaching, hearing and deciding.

Tabletop games
A small tournament needs understandable pairings and scoring before the first game starts.

Tabletop games
A clear finish preserves the shared evening better than one last game against the clock.

Sound & screen
Room, light and placement jointly determine whether projection works.

Sound & screen
A comfortable image size depends on field of view, content and the people watching.

Sound & screen
Test screen height from the seat before committing to furniture or mounting.

Sound & screen
Reflections, room brightness and picture mode call for different responses.

Sound & screen
Image width, throw ratio and lens position provide the first calculation.

Sound & screen
The projection surface affects geometry, brightness and the influence of room light.

Sound & screen
Optical shifting and digital geometry correction address different positioning problems.

Sound & screen
Assess operating noise from the eventual seat and in the picture modes you will use.

Sound & screen
Symmetry and a defined listening position provide a starting point, not a universal formula.
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